However, I’m still missing 55 points in my war goal to vasalize someone. r/Stellaris. Which makes no sense. Thats why you can destroy 5 fleets and end up with more exhaust, because that was 5 of the enemy's 37 combined allied fleets. I have 95% occupations (can’t reach the other 5%) 100% war exhaustion and a 50 point modifier for a stronger navy. War is almost inevitable in Stellaris . The number that appears next to it is the number to care about, and if you hover over it, it'll show you what you still have to overcome in order to win the war. 407K subscribers in the Stellaris community. End Threat CB works the same as a total war cb, which means that with this goal when you take a system, you will notice that the borders change to you owning it straight away instead of border changes occuring after peace is made. Consider your passions. i tried sending "achieve war goals" but they refused and said im losing the war!!! i ocupy all my systems and thiers too. The UFP should be able to "pacify" aggressors, but an unprovoked "Impose Ideology" war of aggression is completely against the UFP lore. You have loads of different casus belli for different types of empires, unity and society tech that reduces war exhaustion and claim cost. The vassalization war goal was changed in one of the patches so that on status quo any unclaimed occupyed systems will be used to make a new empire that will. Arathorn-the-Wise • Necrophage • 1 yr. ago. I have an Empire listed as inferior that has kind of cut off my expansion. Prefacing by saying that I've been tryna play as a peaceful, xenophilic species of gay frogs. I go to war with my Federation, we attack another federation or empire. 412K subscribers in the Stellaris community. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Impose ideology should be a goal when the UFP is the defender. That's unrelated - you're describing a situation that involves multiple nations who are fighting on the same side in a single war. "Individualism" in Stellars. However, the achieve war goals/war progress screen is still showing a penalty for both unoccupied systems and planets. Stellaris. 60 results. Demolish your administrative park to make way for more alloy forges, switch over to militarized economy, lead with Supremacy tradition, and start spamming corvettes like a madman when you encounter your first neighbor. In a subjugation war, if you manage to get the enemy to surrender, their entire empire will become your vassal. Name. It looks at the whole picture. Depending on your warscore & enemy's war exhaustion(?) select Achieve war goals on the new war with 0% warscore giving you control of even unoccupied systems and planets. of. This casus belli allows a smaller empire to carve. This gives you a way to end a war immediately at any time, at the cost of giving your enemy everything they want. Glad that you have found the solution to your problem though. (which is not part of the war) Now I'm stuck in a war with a 100% score and a war goal I can't take. This Stellaris War Tutorial covers the basics of warfare in Stellaris 1. Prefacing by saying that I've been tryna play as a peaceful, xenophilic species of gay frogs. If you rely on the bastion for defense for the latter half of the. Make sure you are clicking on your war goals in the make peace screen. Status quo won't do a thing for those. Be their neighbor. wg_allegiance:11. I though having a colossus and cracking a few planets would help, however, that just increases the war exhaustion. In case you're not sure what I mean by "normal" war goals, there are several special war goals that result in what Stellaris calls a "total war". A Weapon of Mass. The number that appears next to it is the number to care about, and if you hover over it, it'll show you what you still have to overcome in order to win the war. The uprosen empire, being just 2 systems with 3 colonies, will not let me conquer them, despite being in a Conquer war (yes, this is the second war because I crushed them in the first war but didn't let me conquer their systems), having. Sadly, that didn't happen, the Achieve War goals option remained at -100. Now I'm trying to finally push the last of the nazi bigots out of my area with the help of my federation but they're currently. Got dragged into a war by an ally. Prefacing by saying that I've been tryna play as a peaceful, xenophilic species of gay frogs. Subjugation is about being nice now, so its bad for belligerent empires. Steps to reproduce the. I though having a colossus and cracking a few planets would help, however, that just increases the war exhaustion. 0 unless otherwise noted. Regardless of your war goal, the way to win a war is always the same: have a stronger military than them, and destroy their ships and occupy their systems and planets until they give up and surrender. Usually what you want to do is claim some of their systems go to war and force a status quo. 1 day ago · On November 22nd, after weeks of indirect talks, the Israeli cabinet approved a deal that would see Hamas free 50 women and children out of the roughly 240 hostages. #2. Now I'm trying to finally push the last of the nazi bigots out of my area with the help of my federation but they're currently. But honestly for anything other than Seize the Galatron, you’d end up basically doing an all-out war due to how war exhaustion is handled in the current version. No idea how to make them surrender. I made a lot of mistakes and read a lot of info on the web and looked at a lot of videos but nowhere do they really teach you how to play. That doesn't mean that your allies don't have claims on other systems that would need to be occupied fully, in order to end the war. Which should be easy tasks but being not able to see what the war goals are I am hardly able to help. I have 95% occupations (can’t reach the other 5%) 100% war exhaustion and a 50 point modifier for a stronger navy. I'm currently in a war of Vassalization vs an empire. Stellaris. As u/Nidrassil pointed out, it is very likely that you have not occupied the colonies in the systems you claimed. But that was back when the first patch for 2. -must be superior in relative power. #1. However, I’m still missing 55 points in my war goal to vasalize someone. There aren't any peace deals. Etch your name across the cosmos by forging a galactic empire; colonizing remote planets and integrating alien civilizations. The vassalization war goal was changed in one of the patches so that on status quo any unclaimed occupyed systems will be used to make a new empire that will be your vassal. That means if you're in a war against a Federation or a Defensive Pact, you need to fully occupy every planet and star owned by both. How do I get this? I honestly miss the old war goals system. since i had already been in a war against him, it seems it auto-set the war-goals to the same as the previous war, the one against the hive mind war leader who cannot be liberated. It's also important to note that even with other war goals, claimed systems that are fully occupied do still change ownership. Instead of being a defensive war to prevent occupation of their alliance member, the war goal should change to an offensive war of liberation (either from occupation, or vassalage). In your policies tab you can see "war philosophy". White peace means that only held territory is considered in the resolution. However, I’m still missing 55 points in my war goal to vasalize someone. Simply bring up diplomacy with your enemy and select your single wargoal. Content is available under Attribution-ShareAlike 3. Search our database of 60 Stellaris war goal IDs. Decleared war on an empire to make them my tributary. ago. A Weapon of Mass. Just have a high end tech or a option for fanatic purifier spiritualist to declare crusade. This video will show you how to conduct warfare. Total…Prefacing by saying that I've been tryna play as a peaceful, xenophilic species of gay frogs. Allies can effectively share the burden of war amongst themselves. But it cannot be represented in Stellaris because it's stateless and because some dev decided that it's either capitalism or totalitarianism. 4. If the war caused you to lose your commercial pact with their ally, you may very well have started a. Winning a war outright is meant to be difficult unless you have truly overwhelming power. Every war I get into ends in a "white peace". Which makes no sense. I'd love for those goals to be hidden and each act that supports said goal (i. We are winning, except that a few system and planets are still unoccupied. You can bypass the whole claim system by being a devouring swarm or a Determined Exterminator, or by declaring war on one. emptiness Mar 22, 2017 @ 9:07am. Which makes no sense. FogeltheVogel • Hive Mind • 6 yr. Where? There is an option to make it so that council seats in the galactic imperium are determined by someone attacking the current. That hasn't worked too well so far considering that I've already eaten two empires for breakfast and indirectly caused the death of another one. Go to Stellaris r/Stellaris. War is almost inevitable in Stellaris . The basis for demanding subjugation should be: Domination Tradition. I bombed. It is inevitable that any war you are in will one day conclude. if they use a lot of influence to claim a system and you take it it immediate swaps to them and. Impose ideology should be a goal when the UFP is the defender. ago. You have two options. g. ago. x. . For example, I just decimated this AI's entire empire. Stellaris Wiki Active Wikis. I have 95% occupations (can’t reach the other 5%) 100% war exhaustion and a 50 point modifier for a stronger navy. I was at 29% War Exhaustion and they were at 100%. 0 unless otherwise noted. I though having a colossus and cracking a few planets would help, however, that just increases the war exhaustion. You’d need to crush their navy, their allies’ navies, their vassals’ navies if any; take over most if not all the. enemy is at 100% war attrition. And let factions peace out individually. [removed] AlexorHuxley • 6 mo. Quick answer: no. Your opponent might have allies who you aren't occupying. I then proceded to take control of every single system of theirs along with taking control of their planets with my armies. That said, if you're in a war of liberation or something and you also want to gain territory in the process, you will always gain any claims you occupy at the end of the war, so you can achieve multiple goals at the same time. Now I'm trying to finally push the last of the nazi bigots out of my area with the help of my federation but they're currently. The way wars work in Stellaris, it's literally impossible to ever win a truly defensive war. When you wage war vs other empires and they have allies it doesn't look exclusively at the empire you waged war upon. tempest. Too Few Crisis, and too few variety in crisis's. In my current Stellaris save two systems rebelled from their owners and decided to go to war with them. Status Quo? They go free. Also note: All branch offices on planets whose owners have a commercial pact or federation with victor are transferred to the victor. step 4 : when you take a system with a planet in it land your army units on the planet to take it. Before stage five, they actually don't even get a total war CB. This is how all the Total War types are; with some differences of what you wish to do with the pops and whatnot. #9. However, I’m still missing 55 points in my war goal to vasalize someone. View community ranking In the Top 1% of largest communities on Reddit In the Top 1% of largest communities on RedditIf you war goal is something like subjugation, you'll need 200 points to get them to surrender (-100 base, -100 for subjugation war goal). Stellaris gives you multiple ways to achieve goals, but you'll almost certainly fight other empires, but war is not easily mastered. Easy solution is blow up a few planets ai generally surrender after some time. Once their war exhaustion reaches 100%, you can force a status quo peace. So, yeah this happened. They always have at least a few hundred fleet power, and can have alot more if they built defense platforms. Send the request, then when they deny you should get a casus belli against them that allows you to declare war on them with the war goal of declaring independence. -must first ask in diplomacy screen, then you have 1 year to declare war. However the second war against a different neighbour is stuck at -5 warscore. Change your war policy to liberation wars. I have 95% occupations (can’t reach the other 5%) 100% war exhaustion and a 50 point modifier for a stronger navy. And the goal of the war was to acquire said would be vassals, not to seize all of their claims,. ; About Stellaris Wiki; Mobile view Stellaris War Goal ID List. Lastly, bombardment is done by your regular battle fleets, not armies, simply place them in orbit over an enemy planet and they will begin. Reset. Now I'm trying to finally push the last of the nazi bigots out of my area with the help of my federation but they're currently. #7. I have 95% occupations (can’t reach the other 5%) 100% war exhaustion and a 50 point modifier for a stronger navy. DLC. The status quo peace is like a compromise if u own a claimed system when a status quo happens you get said system and vice versa , u don’t usually need to bomb planets you just need to make a bigger army to take them, the status quo can be forced on you 2 years after you hit 100% war exhaustion and vice versa, in order to achieve your wargoal u need to. we start destroying the enemy, get them to 100% war exhaust in like 5 years. I though having a colossus and cracking a few planets would help, however, that just increases the war exhaustion. However, I’m still missing 55 points in my war goal to vasalize someone. 1 Answer. It worked in every other game, but not this time. In case of humiliation status quo gives nothing beyond the claimed, and occupied stuff. The cost of a war goal is. -must be superior in relative power. The wiki says -50 surrender acceptance. However, it literally seems impossible without the ability to claim systems because of pacifist. r/Stellaris. Do you have to achieve all your war goals to declare peace. Enter the name of a war goal to filter the entries in the table. This would make sense except the peace treaties last ten years. That hasn't worked too well so far considering that I've already eaten two empires for breakfast and indirectly caused the death of another one. 3K subscribers Join Subscribe 6. to achieve anything from your war goal this is the basics of what you need to do. Prefacing by saying that I've been tryna play as a peaceful, xenophilic species of gay frogs. I though having a colossus and cracking a few planets would help, however, that just increases the war exhaustion. Very simple. 5. To avoid that you need to win the war before that happens to you, by bringing their surrender acceptance to a level where they will surrender. As long as there is at least one empire present that is not Fanatic Pacifist, war is an almost inevitable aspect in any game and can be anything from a small border skirmish to a massive interstellar war of conquest. 178 votes, 79 comments. I though having a colossus and cracking a few planets would help, however, that just increases the war exhaustion. If you status quo a subjugation war, you subjugate everything you occupy, except the capital. I got into the war because im the galactic emperor, but. A place to share content, ask questions and/or talk about the 4X grand strategy…Declare war on his vassal and as long as his overlord comes to new war and becomes war leader this exploit is valid. However you’ve found yourself in a war, your Empire's ultimate goal is not only to survive but also to thrive in the galaxy. The starbase sticks around and is on your side, but the system is not yet under your control. Which makes no sense. If you're fighting a Claims war you'll want to focus on places you've claimed. The occupation percentage is 0%. 0 was released. 11. I had claims on about a third of a neighbors systems and then declared a subjegation war. Occupy those systems completely. 19 hours ago · “I want to be clear, the war continues. Prefacing by saying that I've been tryna play as a peaceful, xenophilic species of gay frogs. Cannot achieve vassalize wargoals I'm playing as a feudal society empire right now, waging a war of subjugation on the empire to my west. ; About Stellaris Wiki; Mobile viewTo hit the "Achieve War Goal" option, you must conquer all the enemy planets or star systems and destroy all their fleets and keep them from being able to build more by bringing all their starbases under your control. 6, but it seems that even asking to join the federation (even if they'll refuse) can change the opinion positively - at least that conclusion one. I just claim some of their systems and planets, win the war (through Settle Status Quo), grab those, and Create a New Vassal on my conquered systems, with their species as said vassal. I recall a message saying I had not set my war goals and I opened that scree selecting Vasselize for 60% war score IIRC. War is almost inevitable in Stellaris . It will change from white peace to your victory. The cleansing war goal is coincidental and has nothing to do with it. My Lovecraftian cult needs to bring about the end of cycle. wg_absorption: Allegiance War. I have 95% occupations (can’t reach the other 5%) 100% war exhaustion and a 50 point modifier for a stronger navy. Go to one of your planets and go to the army tab. So, I haven't played in a long time, but it seems to just be impossible sometimes to achieve war goals. The difference in what we experience may come from playing on different difficulties. Stellaris Real-time strategy Strategy video game Gaming. The other one, depending on its ethos, may awaken as a guardian of the galaxy. enemy is at 100% war attrition. Jun 7, 2019 Jump to latest Follow Reply I'm in a subjugation war, and I currently control every planet and every system. On the right side of the war screen is your enemy. The usual way you force somebody to share their tech is by blowing up their stuff and researching the debris, but getting some kind of forced way to either contribute research points directly or enter a research agreement. -must be neighbor. Building warscore is tricky, you can only so. Every war I get into ends in a "white peace". A searchable list of all war goal codes from Stellaris. Tributary war goal. As the war goes on, as battles are lost and won, Empires will experience a level of exhaustion depending on how. Stellaris. You might have to occupy some of their territory. If you had claims on his planets or try to humiliate them, you will win once you achieve your objectives and destroy much of their fleet. and again vice versa. then the next time around the hive mind was busy with other wars, but the xenophobe to my west declared war alone. Tributary war goal. For most empires, defeating a starbase means you occupy that system. Now I'm trying to finally push the last of the nazi bigots out of my area with the help of my federation but they're currently. Crisis empires get the -75% war exhaustion bonus at stage two, when they can still wage normal wars and well before triggering the galaxy-wide total war. In my current Stellaris save two systems rebelled from their owners and decided to go to war with them. If you defeat all other empires you will get a victory screen. Your starting empire ID is always 0, so this would cause empire with ID 9 to declare war on your empire. I declared war against an empire without realising that it was a vassal of an empire that was "overwhelming" in economy, military and technology and got absolutely destroyed, after which point I wound up being a protectorate of them because I was surrounded by hostile empires on all sides except for the the overwhelmingly powerful one and needed to if I. Also of the 4 regular awakened empires can experience a domination awakening, where as the robotic empire can only awaken during the contingency. LOL, I was wondering about that. War exhaustion, from my understanding has weight. It’s also possible to end a war by declaring a Status Quo. #10. It's strange that the war score logic works this way in Stellaris; for comparison, CKII's war score gradually ticks up or down over time depending on who maintains control of the objectives -- so. and vice versa. I though having a colossus and cracking a few planets would help, however, that just increases the war exhaustion. Trials of advancement is a war goal to replace someone on the Imperial Council. You’d need to crush their navy, their allies’ navies, their vassals’ navies if any; take over most if not all the starbases; then conquer those systems you have a claim. If you didn't make any claims you don't keep any systems. A 25k bastion requires 0 minerals per month. Still suffer from the occupation unhappiness and such, and a bummer when it splits into multiple sectors, but a nice second option. systems with megastructures, chokepoints, etc) and then claim them, then immediately force them for a status quo before they can retake their. Prefacing by saying that I've been tryna play as a peaceful, xenophilic species of gay frogs. I control 5 habitats and the shipyard, but because I don’t control everything I get a penalty when trying to achieve war goals. If you hold those systems you claimed by the time you sign the peace treaty they are now yours. You may have chosen the wrong war goal. Maybe if an empire holds above a certain war score for a certain number of years they win by default without having to achieve their stated war goals. Now I'm trying to finally push the last of the nazi bigots out of my area with the help of my federation but they're currently. How can I stall for time during a war, to maximize my chances of claiming enemy systems before the war fatigue clock runs out? Does continuing to insult them make them less or more likely to capitulate automatically? I thought for sure there was an edict or ascension perk that would affect this, but I can't find it. Last edited by Fivealive007 ; Apr 5, 2020 @ 1:17am. Achieve War Goal also gives you all systems you have claims on, independent from whether you occupy them or not. #11. If status quo, make sure the enemy isn't occupying any system they have claimed either. rules pretty harsh now: -must have domination tradision. If you have invaded every planet involved in a war, the war automatically ends. In case of total war the war ends with whatever each side has at the moment of the status quo. The status quo peace is like a compromise if u own a claimed system when a status quo happens you get said system and vice versa , u don’t usually need to bomb planets you just need to make a bigger army to take them, the status quo can be forced on you 2 years after you hit 100% war exhaustion and vice versa, in order to achieve your wargoal u need to take the planets with armies a majority. I'm going to quickly explain why liberation wars are really cool, and why you should try them out. OK. I though having a colossus and cracking a few planets would help, however, that just increases the war exhaustion. Even in Status Quo, you usually get to keep systems you Claim if you fully occupy them (station + all inhabited planets successfully invaded). Which makes no sense. If they back down, you only get the first one. but yhea once you master the systems you do have to come up with your own goals. In real life, if one nation declares war on another with the express intent to conquer, sends their troops, and then signs a peace treaty and withdraws 10 years later, having suffered devastating casualties and taking no territory, almost everyone would. You say they had 1 on occupied planet left, if that was their only planet then ofc status quo would do nothing. If you make this offer then the enemy will always accept it. Furthermore, there is a second weighted value based on 'how much you lost vs how much you had' in value. That hasn't worked too well so far considering that I've already eaten two empires for breakfast and indirectly caused the death of another one. I own occupy 100% of their territory, they have 100% exhaustion and my fleet is 50k where they started with about 10k. #11. then its like -100 warscore to win the war, and -100 for vassel/tribute demand, and w/e else relative power modifiers there are. You'll probably need around 1000 fleet power to start taking them out. The Assimilation* wargoal is just there to allow you to actually do it. It might be that certain War Goals are restricted (maybe there is a type of war goal that only militarists get, for example, or a war goal unlocked through technology). Usually the listed warscore modifiers make it very clear why you can't force the defeat onto the enemy, e. ; About Stellaris Wiki; Mobile view Otherwise, if their war goal is to conquer, you better hit "Achieve War Goals" to avoid losing territory to them. The war command in Stellaris is used to simulate a war declaration between two countries involved in the game. Go for status quo or full victory. how can i be losing?! will they surrender eventually? or did i miss something?To invade enemy planets you have to use armies you actually built yourself. The vassalization war goal was changed in one of the patches so that on status quo any unclaimed occupyed systems will be used to make a new empire that will be your vassal. I searched that screen like a dozen times before. I want to note that another empire currently occupies 2 of their planets since they are also at war. Netanyahu said. I though having a colossus and cracking a few planets would help, however, that just increases the war exhaustion. #9. The war is started one of my federation ally and we are the offensive side. This page was last edited on 11 January 2022, at 23:01. g. The first mentioned country declares war on the second and sets a specific wargoal, which represents the objective they hope to achieve with the war. I would love to play a game with warscore set to 1000 instead of 100. #2. Add a Comment. Which makes no sense. Step 6: crash your economy because you choose a conquer war goal insteed vassalizing and enjoy micro manging all. We are now done with the war but we can't peace out. Federations are really cool, and being in one with a lot of AI empires is fun for. Executing the above command would make the empire with an ID of 9 declare war on the empire with ID 4. The most common way to end a war is status quo, systems you claimed and conquered belong to you, as long as your wargoal was conquering. i tried sending "achieve war goals" but they refused and said im losing the war!!! i ocupy all my systems and thiers too. , but the modifiers for achieve war goal still don't work out - I suppose I would have to build up a massive fleet to get the "relative fleet strength" modifier high enough. Now move them to an enemy planet and you can. #9. You now own the system. About to start my first war and trying to understand the concept. Which makes no sense. how can i be losing?! will they surrender eventually? or did i miss something?Prefacing by saying that I've been tryna play as a peaceful, xenophilic species of gay frogs. That's how we lost the Vietnam war, too. No matter how much I conquer my "occupation" war score is 0%, and my total war score is 60+%. If you are a total war empire with a vassal, your vassal can make claims and will get systems you take and there is nothing you can do about it. Goal of the war is to impose values. . Showing 1 - 9 of 9 comments. ThePromethian. If the agreement holds and the hostages are released, it. I have 95% occupations (can’t reach the other 5%) 100% war exhaustion and a 50 point modifier for a stronger navy. to which. war goal IDs. enemy is at 100% war attrition. A Weapon of Mass. -must first ask in diplomacy screen, then you have 1 year to declare war. Now I'm trying to finally push the last of the nazi bigots out of my area with the help of my federation but they're currently. Which makes no sense. At least that is how it ought to work. e. The most desired outcome for an attacker, of course, is victory. It is compatible with all other mods as it only adds new files. How can I stall for time during a war, to maximize my chances of claiming enemy systems before the war fatigue clock runs out? Does continuing to insult them make them less or more likely to capitulate automatically? I thought for sure there was an edict or ascension perk that would affect this, but I can't find it. Drag and drop any of the possibilities underneath the ally, making sure that it is they who are getting said spoil. It seems to me that when declaring war in Stellaris, there is little reason not to set everything you possibly can as a war goal: even if your actual strategic goals are quite modest, you can just select the goals you actually want when negotiating peace, and if you managed to rack up more warscore than you expected, then possibly you can. Select the system (s) you want to claim. But wait, there's more. I though having a colossus and cracking a few planets would help, however, that just increases the war exhaustion. you can change their bombardment stance in the menu you get when selecting your fleet. I'm holding out for Achieve War Goals because the enemy holds two unclaimed systems that I'd like to retain. Think about it like this: A 25k fleet will cost around 15-20k minerals, and a 25k starbase will cost about the same, but a 25k fleet takes roughly 300 minerals per month in upkeep. It's an improvement to EUIV's and also more aligned to future warfare than either EUIV, CK2 or the current Stellaris system. The person that has been declared a crisis was allied to another player. 2 updated for 1. Which makes no sense. In total war anything you lose, or take will be instantly lost, or taken. Basically, it screws over everyone involved and. I started an a allegiance war and occupied all systems I claimed, but it still showed "demand unoccupied systems" and "demand unoccupied planets". You can see their war goal there is not total war related, it’s Domination, with the vassal icon. One thing to give it a quik fix is to set it to a higher number and scale vassalage/protectorate accordingly. Try to hover your mouse at Enforce your demand in war panel. check the tooltip of the button in the lower left. If you're missing anything change your map to Diplo view and look for red you're not occupying. MJim. 1. The war command in Stellaris is used to initiate a conflict between two in-game countries or empires. I just figured they were some systems and the one planet he controlled. You're hovering over status quo, it appears, and not achieve war goal. We took down the crisis but the war is still going on with the allied player now being the main target. To do it manually: take their systems, assign governor to new sector (s), "Create Vassal" in the Sectors menu. They have 2 planets left and I'm occupying both of them. 1 comment. You have to seize the planets. When I tried to take over the planet and many of my armies died, resulting my War progress also reaching 100, I received a warning that the enemy can force peace in 2 yearsWhen your war exhaustion hits 100%, a 6 month countdown begins, at the end of which the other side can force a Status Quo peace treaty on you. Hell, capital planets alone are normally worth 66points at the start of the game. i tried sending "achieve war goals" but they refused and said im losing the war!!! i ocupy all my systems and thiers too. Hide filters. step 5 : repeate step 3 to 4 untill you win the war. You can get another +50 towards achieve war goals (in this case vassalization via subjugation) for superior fleet power. Also, this might not work in 2. A Weapon of Mass destruction should be making empires capitulate.